Users Reporting Memory Allocation Issues On 4 GB GTX 970 Graphics Cards - Games Not Utilizing Full VRAM
NVIDIA launched their GeForce GTX 970 graphics carte du jour final year in September, priced at a sweet point of $329 Us. The GeForce GTX 970 graphics card is the second desktop GeForce 900 serial card to feature the second generation Maxwell core architecture however some users accept reported problems with the bill of fare, mainly with games not properly utilizing its entire four GB VRAM.
Games Not Fully Utilizing iv GB Retentivity On GeForce GTX 970 Graphics Cards
Some users approached us to spread sensation over this result since information technology was beingness reported on NVIDIA and Guru3D Forums. As we already know, the GeForce GTX 970 is a cutting downward Maxwell core featuring the GM204 core with 1664 CUDA cores, 104 TMUs and 64 ROPs. While the cadre configuration had to exist skimmed down to make an affordable Maxwell offer, the memory side was kept the same with the card shipping with a 4 GB VRAM that operates at 7 GHz, along a 256-chip retentivity interface. Now NVIDIA introduced the new compression characteristic known equally Delta Colour compression which conserves bandwidth simply has trivial affect to minimize overall VRAM usage.
The games in which users seem to have been facing these issues include Shadow of Mordor and Far Weep 4 with the total VRAM usage limited to 3.five GB. Some users tried to examination their cards using the retention burner test that is bachelor on MSI's Kombuster yet several cards failed to load it past iii.0 GB. Since this was a issue being faced by many, I put my ain GeForce GTX 970 through the tests in Far Cry 4, Shadow of Mordor and fifty-fifty the MSI Memory burner test. The results are quite surprising since the GALAX GeForce GTX 970 EXOC Black that I take equipped on my rig managed to load all of the 4 GB VRAM buffer in the memory burner test and ran with out whatsoever issues. Same goes for the games, Shadow of Mordor delivered around 60-65 FPS on average at maxed out settings with 3.6 GB retentivity usage. The game ran flawless without whatsoever stuttering or frame drops. Far Weep iv was a similar scenario taking up around iii.8 GB of VRAM on 2560x1440 resolution with 2x TXAA and delivered a smooth frame charge per unit.
I am attaching some screenshots from MSI Retentivity burner test that shows the monitored statistics of my menu during the testing spree. From what I tin tell, this is mostly a software or BIOS side outcome on some cards which can be resolved by asking the cards manufacturer. There'due south no way a GTX 970 will cause stuttering at 1080P or 1440P resolution in Shadow of Mordor unless you are using a pirated copy of the game or accept the drivers properly installed. If you really think that your card is the culprit here, so you can ask your vendor for the immediate replacement of your production. There are already users alleging that the GeForce GTX 970 actually has 3.5 GB VRAM or NVIDIA cut down retentiveness from the 970 on purpose to make a good profit on information technology. It should be noted that none of this is true, the bill of fare has a four GB VRAM buffer and a 256-scrap retentiveness omnibus. There'south no compromises made on that side. If whatsoever other GeForce cards with this issue pop up, then we'll brand sure to written report them here.
NVIDIA GeForce GTX 970 Max Memory Usage (Retention Burner Test):
Source: https://wccftech.com/users-reporting-memory-allocation-issues-4-gb-gtx-970-graphics-cards-games-utilizing-full-vram/
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